A lighthearted RPG about discovering culture and dry land. Join your mermaid friends to explore new cultures and have adventures in human cities. You have three days to achieve your goals, learn new skills, and get back to the water in time.
Enspell your table! Rebuilt from the ground up, fully OGL-free, brand new content, refined for clarity and usage. Over 1,000 spells, 210 rune spells and much more. This expanded tome brings the power of arcane, divine, and runic magic into your hands!
Triple-O is a tool for solo RPG players who want to invert roles and play as the GM instead of a character. Originally launched as a one-page solution, this new zine version brings more random tables, examples, and new use cases!
A Dragonbane RPG zine of rival knightly orders, expanded tournament rules, heralds, courtly favors, relic weapons, and a dark tourney adventure where glory and danger collide.
Dice with Authentic Dinosaur Fossils, Chain Mail, and Meteorite inside!
Western. Wuxia. WILD. Adamant Entertainment is proud to present the Far West Adventure Game, our western-wuxia mash-up tabletop RPG. Over a decade in development, this 276-page, full-color rulebook contains everything you need to play the game.
The Gloomcliff Frontier is a Shadowdark RPG campaign setting blending post-revolution intrigue, chaotic wilderness, and ancient mystery. Players balance survival, exploration, and factional politics while shaping the future of a land still scarred by war
Two funnels for 0 level characters in a Gothic romance/space fantasy inspired by The Locked Tomb, Clark Ashton Smith, and Arthuriana - "Sisterhood of the Splintered Bone" and "This Rose Will Never Die." Available for Dungeon Crawl Classics and Shadowdark
You wake up dead. It’s a lot to take in, but there’s no time for philosophising- you’ll need to travel between Earth, Heaven and Hell to figure out whodunnit, howdunnit, and whydunnit. A game about death, levity and finding out hard truths.
Digital TTRPG magazines are back with Netherscape... Enter the Netherscape with new locations, a one-shot adventure, new heritages, monsters, spells, mechanics, encounters, deities, and lost lore.
A mind-bending escape room adventure exploring a wizard's manse. Master the rules of the dungeon and use them to your advantage.
A unique, two-person homebrew class for Draw Steel that focuses on positioning, coordination, and incredible movement options.
Rise, Wizards by Robin Ekberg is a dice-stacking, map-making, worldbuilding game of wizard hubris. All's Fair by Dillin Apelyan is an 18+ duet game about wanting to f*ck each other so bad you save the world about it.
Whispering Willows is a fantasy role-playing game about small animal folk who protect the quiet heart of a living forest. A realm of leaves, roots, and magic, where "Redwall" saga and "The Secret of NIMH" meet. Playable solo, co-op, or with a DM!
Find your "white whale" in the caretaking of a magical bookshop, use tarot cards to guide solo journalling and book curation. Learn to build collections for the future.
Team-based cross-country racing on giant vehicles for Dungeons & Dragons and other TTRPGS!
Gossamer Frontier is a witchy, sci-fantasy solo-TTRPG with a narrative focus. In a time of strife, become the Captain your people need. Build a crew, earn their trust, and find companionship along the way.
Twisting Unseen is a 36pg adventure module where crewmembers Build the Superstructure using long-defunct Gate tech. A Sleeper Crew Adventure inspired by BLAME!, Half-Life, and Pandorum for Mothership the Sci-Fi Horror RPG.
Five one-shot nightmares in a slimy little box.
A supplement for Draw Steel focused on complications!
RESERVOIR is a body horror puzzle dungeon featuring an immense alien creature found in the sewers deep beneath The Great City. Many meat-based challenges await those who dare to prevent the scourge of The Flesh!
A scifi adventure game inspired by Cairn, Into the Odd, and Mausritter. Discover bizarre worlds, fantastical alien creatures, ancient spacecraft, space pirates, and the depths of the unknown.
The first module in a series of 7 that can be played in one to two sessions each. Players will have to gather 6 ancient blades, then decide to destroy them, or use them to summon forth the Chaos Lord that created them in a time long forgotten.
The Circle of The Fractured Path Druid. A fun, powerful, and playable subclass plus new spells, items, and creatures! #Zinetopia
Start off your next urban fantasy campaign with a bang! Work together using a deck of cards and any city map to build a magical setting. Leverage local history, landmarks, and transit to create interesting characters and communities!
Leave your home. Travel through Space. Leave behind a logbook of your adventures. Roll some d12s.
GLIDE: Part Two is a solo (and cooperative) sci-fi tabletop RPG adventure game inspired by Dune. Players travel across the world of Eridoor, exploring, delving, and making connections with other inhabitants, shaping a personal story.
A zine about the multiple ways the humble hex can be used at your tabletop RPG including a hexcrawl that allows you to string all those ways together