Visualizing the lifecycle of a crowdfunding campaign can prove difficult for first-time creators. This is particularly the case for the post-campaign phase, whi...
The most memorable rewards of a crowdfunding campaign aren’t necessarily physical – and they're not always costly, either.
Digital and experiential rewards can...
So you’ve sent out a BackerKit survey. Now what?
It’s a common misconception that all project creators need to do is wait until the responses roll in. While mo...
Experimenting is an integral part of product development process at BackerKit. It helps us figure out ways to improve our services for creators and backers, and...
Heroku makes it dead simple to deploy and operate apps; Docker makes it even easier! Heroku has a Docker runtime in beta.
This article will review how to setup...
Guest post by Mark Pecota, co-founder and CEO of LaunchBoom.
62.2% of Kickstarter projects fail to reach their funding goal. Why? Most focus on trying to get t...
When we say a product is 'well-designed', it's not only aesthetically pleasing, but it also meets and anticipates the needs of its users. A product's functional...
Sending out surveys can be daunting, especially if your project has a large number of backers. Even the smallest of mistakes can generate confusion and spark a ...
Our application is driven by calls to action delivered to project backers via email. We send ~2 million emails a month with 98%+ deliverability.
Given the impo...
Our first Facebook ad experiment gave us a lot of great data about what to expect from Facebook advertising but it also left us with several questions about wha...